2010 – Part II

August 1, 2010 3 comments

So, what’s happening for the rest of 2010?

Jon and I are hard at work wrapping up the author reviews (the final stage of proof reading) for our book, iPhone and iPad Game Development for Dummies – it’s so close to being done and that we can practically taste the day off that we’ll get! We’re also working hard on a really cool article for a pretty prominent technology – stay tuned!

We’ll be starting another awesome book project when the first one is finished – it’s going to be an amazing one, we promise you’ll love it!

As far as client work goes, Secret Lab is working on some amazing games for some very cool Australia, American and Canadian clients – you’ll start hearing more in the next few weeks as the wraps come off the various projects. We’re, literally as I write this, putting the finishing touches on some amazing fitness-based iPhone apps for an innovative new Tasmanian company – we think you’ll like what you see! And there’s so much more to come… stay tuned! Don’t hesitate to get in touch if you want us to build an awesome app or game for you.

We’ll be speaking at, and attending, a bunch of conferences in the next few weeks and months (and years) – so please come and say hello if you happen to run into us! In the short term, we’ll be at (more to come):

  • /dev/world/2010 in Melbourne, Australia – late-September 2010
  • Unite 2010 in Montreal, Canada – mid-November 2010
  • OZCHI 2010 in Brisbane, Australia – late-November 2010
  • CreateWorld 2010 in Brisbane, Australia – early-December 2010
  • Interaction 11 in Boulder, USA – mid-February 2011

We’re also running, or creating the material for, a bunch of awesome training workshops! Just finished was Melbourne, Hobart, Brisbane, Sydney and Mountain View (USA) – soon is New York City, Brisbane, Adelaide, Melbourne, Montreal, and many others! Check out the awesome feedback we got from some of the last few iPhone & iPad SDK workshops:

  • “It was very good. Best IT course that I have ever been on. (I’m old and have been on lots of courses)”
  • “This was the best course I’ve done in a very long time. I really liked the fast pace. The balance was very good.”
  • “High intensity but very useful. Not to mention a ball of fun. The presenters are great – I like the tag-team approach. Keeps the active one from veering too far away or forgetting something.”
  • “Loved it, it was very enjoyable. Very easy to ask questions and helpful peers as well as teachers.”

It’s not too late to register for the New York City iPhone Boot Camp either: 13th to 15th August, in New York City – using material by Jon and I!

That’s all for now!

Paris

Updated: Are you going to APPCON?

July 11, 2010 No comments yet

Update: we were saddened to learn that APPCON has decided to postpone the 2010 event. We look forward to speaking at APPCON in 2011!

Jon and I will be speaking at the awesome new conference (& expo), APPCON in Las Vegas in August. If you’re interested in mobile app development, on any platform, you need to be there!

App development conferences are a dime a dozen, but all of them are narrowly focused on one platform or another. Even the big must-attend conferences run by the overseers and owners of each platform (such as Google’s I/O, Apple’s WWDC, and RIM’s BlackBerry DevCon) are, by virtue of their provenance, limited to a single platform.

That’s why we’re really excited to both be speaking, along with our fantastic co-author Neal Goldstein, and the Product Evangelist of our favourite game development tool, Tom Higgins of Unity Technologies, at APPCON in Las Vegas – their holistic approach to covering mobile apps is a breath of a fresh air. It’s definitely a conference anyone who is serious about this industry needs to be at – even if you only develop for one of the big mobile platforms, you’re not doing yourself justice unless you’re also keeping up with the others!

Hope to see you there! Let us know if you’re there, we’d love to see the interesting things that you’re working on, or show you what we’re up to!

Paris Buttfield-Addison
Production Lead

WWDC 2010!

June 1, 2010 1 comment

Hi everyone!

After a busy month of teaching iPhone, iPad and Game Development and Design in Hobart, Brisbane and Melbourne, Jon and I are back in San Francisco/Silicon Valley to catch up with our clients here, as well as attend Apple’s annual developer love-in, WWDC 2010.

If anyone else is in the area and would like to catch up, please let us know! We love meeting other iPhone, iPad, Android, BlackBerry, Game and Unity Developers, as well as chatting to fellow eccentrics of all kinds! You can find out contact details here, please do get in touch!

We’ll keep everyone updated with our reactions to the exciting things that are surely going to be announced at WWDC.

Until then!

Paris Buttfield-Addison
Production Lead

Training/Workshop Update

April 15, 2010 2 comments

It’s time for another update on our very-near-future training and workshops! Jon Manning and I, the Secret Lab founders, will be the instructors for all these workshops.

ACS Tasmania iPhone and iPad App Development Workshop
10th, 11th and 12th May 2010, in central Hobart (Tasmania, Australia)
Three days of learning how to make awesome iPhone apps.
Open to the public! Sign up here!

AUC Unity Game Development Workshop – Melbourne
18th, 19th and 20th May 2010, in central Melbourne (Victoria, Australia)
Three days of learning how to make incredible games for PC, Mac, web, iPhone, iPad, Android and consoles!

iPhone Boot Camp Melbourne
21st, 22nd and 23rd May 2010, in central Melbourne (Victoria, Australia)
Three days of learning how to make awesome iPhone apps.
Open to the public! Sign up here!
(Sending a group from your organisation? Contact us for potential discount rates!)

AUC Unity Game Development Workshop – Brisbane
18th, 19th and 20th May 2010, in central Brisbane (Queensland, Australia)
Three days of learning how to make incredible games for PC, Mac, web, iPhone, iPad, Android and consoles!

Please don’t hesitate to get in touch with us (details on the sidebar) if you want more information about our training offerings.

Paris Buttfield-Addison
Production Lead

GDC 2010 Day 1

March 10, 2010 No comments yet

The first day of GDC 2010 in San Francisco has come and gone! All photos of things described in this post, and other stuff from GDC 2010 can be found on Flickr here.

Amusing headline from SF Weekly

We got to San Francisco from Palo Alto via an exciting train journey, where we found that this weeks issue of SF Weekly has an interesting tagline about an interesting sounding article on San Francisco. After that, we had some steak and relaxed; we went to the movies to see both “Cop Out” (awesome, but completely stupid) and “Alice in Wonderland” (typical Tim Burton genius). At the cinema, we were fortunate enough to see the Old Spice “I’m on a horse” ad on the big screen – which would more than made up the price of admission, even if the movie had been rubbish!

Bright and shiny Union Square

Soon enough we registered for GDC and checked in to our glorious hotel rooms. We’re staying at the San Francisco Marriott on 4th, and it really is quite high. After attempting to pose the Secret Lab business cards against the view and miserably failing to show off both the awesomeness of the view or the majesty of the business cards we gave up and got more food, this time far too much pasta (some of which is still sitting in our hotel room fridge!) We went for a wander to Union Square, and wandered around Borders for far too long – and, as usual even though we both use Sony eReaders, came away with more books.

Secret Lab watches all

The next day, GDC started! After being welcomed by a threatening Wario banner we proceeded down the grand (ahem) staircase of Moscone North before figuring out that we actually needed to be in Moscone South – after a swift adventure through a maze of tunnels, we found ourselves underneath Moscone South. We planned to attend the 10th Annual Game Design Workshop after having heard so many good things about it.

A host of amusing personalities, led by the seemingly inimitable Marc LeBlanc begun leading us through, and lecturing us on, a variety of fascinating topics on game design. The first thing we did was create a new set of rules, and a new setting, for the game SISSYFIGHT 3000. Paris’ team came up with “Constructing Thermonuclear Robot Wars” in which we used the papercraft Wario that Nintendo gave us as parts to represent building a robot. It got far, far more complex from there.

The card game: CONSTRUCTING THERMONUCLEAR ROBOT WARS

After some vigorous playtesting, brainstorming and laughing the activity changed, and we started to brainstorm “Epic Performance” moments of a game, with an eye to improving the “epicness” when a player fails. It was fun, but I’m still not entirely sure what we came up with! Following that, we moved to inserting a rule for player behaviour into a game called “100 Zombies”. Let me tell you, trying to figure out how a character labelled “Math Whiz” moves and fights zombies is no small challenge. So far, we’ve come up with a system whereby he “triangulates” the position of zombies, throws set squares and kills the zombies on the tip of a 3-4-5 triangle. I’ll post a diagram when I get a moment. We also, of course, collected our free phones from Google!

Score! Free Nexus One! Thanks Google!

After that, we went to Unitys iPhone Networking Reception, and met up with the ever-friendly Tom Higgins from Unity and a whole host of other awesome Unity users and iPhone developers. From there, we set off to Chieftan’s Irish Pub (at the recommendation of Tom) and grabbed some dinner (including Bangers & Mash and Irish Stew!) with a small group of developers, artists and sound designers. It was great to meet so many awesome people in one day!

So, today (Day 2) we’re going back to the Game Design Workshop to continue work on “100 Zombies” and other exciting things! Tomorrow, the conference begins in earnest!

And now, since it’s 8:20 AM and the conference begins at 10AM, it’s time to go and have coffee! More photos are here.


Contact Information

We're available to build games, apps and other awesome software for you. We work on iPhone, iPad, iPod Touch, Android, BlackBerry as well as Windows and Mac. Get in touch to discuss your idea!

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