2010 – Part II

August 1, 2010 3 comments

So, what’s happening for the rest of 2010?

Jon and I are hard at work wrapping up the author reviews (the final stage of proof reading) for our book, iPhone and iPad Game Development for Dummies – it’s so close to being done and that we can practically taste the day off that we’ll get! We’re also working hard on a really cool article for a pretty prominent technology – stay tuned!

We’ll be starting another awesome book project when the first one is finished – it’s going to be an amazing one, we promise you’ll love it!

As far as client work goes, Secret Lab is working on some amazing games for some very cool Australia, American and Canadian clients – you’ll start hearing more in the next few weeks as the wraps come off the various projects. We’re, literally as I write this, putting the finishing touches on some amazing fitness-based iPhone apps for an innovative new Tasmanian company – we think you’ll like what you see! And there’s so much more to come… stay tuned! Don’t hesitate to get in touch if you want us to build an awesome app or game for you.

We’ll be speaking at, and attending, a bunch of conferences in the next few weeks and months (and years) – so please come and say hello if you happen to run into us! In the short term, we’ll be at (more to come):

  • /dev/world/2010 in Melbourne, Australia – late-September 2010
  • Unite 2010 in Montreal, Canada – mid-November 2010
  • OZCHI 2010 in Brisbane, Australia – late-November 2010
  • CreateWorld 2010 in Brisbane, Australia – early-December 2010
  • Interaction 11 in Boulder, USA – mid-February 2011

We’re also running, or creating the material for, a bunch of awesome training workshops! Just finished was Melbourne, Hobart, Brisbane, Sydney and Mountain View (USA) – soon is New York City, Brisbane, Adelaide, Melbourne, Montreal, and many others! Check out the awesome feedback we got from some of the last few iPhone & iPad SDK workshops:

  • “It was very good. Best IT course that I have ever been on. (I’m old and have been on lots of courses)”
  • “This was the best course I’ve done in a very long time. I really liked the fast pace. The balance was very good.”
  • “High intensity but very useful. Not to mention a ball of fun. The presenters are great – I like the tag-team approach. Keeps the active one from veering too far away or forgetting something.”
  • “Loved it, it was very enjoyable. Very easy to ask questions and helpful peers as well as teachers.”

It’s not too late to register for the New York City iPhone Boot Camp either: 13th to 15th August, in New York City – using material by Jon and I!

That’s all for now!

Paris

Updated: Are you going to APPCON?

July 11, 2010 No comments yet

Update: we were saddened to learn that APPCON has decided to postpone the 2010 event. We look forward to speaking at APPCON in 2011!

Jon and I will be speaking at the awesome new conference (& expo), APPCON in Las Vegas in August. If you’re interested in mobile app development, on any platform, you need to be there!

App development conferences are a dime a dozen, but all of them are narrowly focused on one platform or another. Even the big must-attend conferences run by the overseers and owners of each platform (such as Google’s I/O, Apple’s WWDC, and RIM’s BlackBerry DevCon) are, by virtue of their provenance, limited to a single platform.

That’s why we’re really excited to both be speaking, along with our fantastic co-author Neal Goldstein, and the Product Evangelist of our favourite game development tool, Tom Higgins of Unity Technologies, at APPCON in Las Vegas – their holistic approach to covering mobile apps is a breath of a fresh air. It’s definitely a conference anyone who is serious about this industry needs to be at – even if you only develop for one of the big mobile platforms, you’re not doing yourself justice unless you’re also keeping up with the others!

Hope to see you there! Let us know if you’re there, we’d love to see the interesting things that you’re working on, or show you what we’re up to!

Paris Buttfield-Addison
Production Lead

Training/Workshop Update

April 15, 2010 2 comments

It’s time for another update on our very-near-future training and workshops! Jon Manning and I, the Secret Lab founders, will be the instructors for all these workshops.

ACS Tasmania iPhone and iPad App Development Workshop
10th, 11th and 12th May 2010, in central Hobart (Tasmania, Australia)
Three days of learning how to make awesome iPhone apps.
Open to the public! Sign up here!

AUC Unity Game Development Workshop – Melbourne
18th, 19th and 20th May 2010, in central Melbourne (Victoria, Australia)
Three days of learning how to make incredible games for PC, Mac, web, iPhone, iPad, Android and consoles!

iPhone Boot Camp Melbourne
21st, 22nd and 23rd May 2010, in central Melbourne (Victoria, Australia)
Three days of learning how to make awesome iPhone apps.
Open to the public! Sign up here!
(Sending a group from your organisation? Contact us for potential discount rates!)

AUC Unity Game Development Workshop – Brisbane
18th, 19th and 20th May 2010, in central Brisbane (Queensland, Australia)
Three days of learning how to make incredible games for PC, Mac, web, iPhone, iPad, Android and consoles!

Please don’t hesitate to get in touch with us (details on the sidebar) if you want more information about our training offerings.

Paris Buttfield-Addison
Production Lead

iPhone OS 4.0

April 8, 2010 No comments yet
Inside the store

Well, this is interesting. iPhone OS includes a number of very exciting features, and we can’t wait to start playing with them.

If you want an iPhone or iPad application that takes advantage of the new features in the iPhone, there’s never been a better time to get in touch.

May 2010 Training: Melbourne & Brisbane

March 16, 2010 No comments yet

Hi all!

We’ll post a wrap-up of our trip to GDC 2010 in San Francisco soon, but in the mean-time here is a quick snippet of our training plans for the coming month(s).

Melbourne skyline over Yarra near dusk

We’re training in both Melbourne (pictured, photo by Wiki.will from Flickr) and Brisbane, on the east coast of Australia. Please check our workshops out!

  • Unity 3D Game Development – 3 intensive in Melbourne, 18-20 May 2010 – AUC Developer Training (Australian Uni. students and staff! register now!)
  • iPhone Boot Camp – 3 intensive in Melbourne, 21-23 May 2010 – iPhone Boot Camp (open to the public! register now!)
  • Unity 3D Game Development – 3 intensive in Sydney, 27-29 May 2010 – AUC Developer Training (Australian Uni. students and staff! register now!)
  • If you’re a University student in Australia, please register for the Unity courses – the AUC is a wonderful organisation and you can learn a whole lot from us in 3 days! Likewise, if you’re interested in learning to develop for the iPhone and iPad, register for our Melbourne iPhone Boot Camp! Early-bird registration closes in 1 day!

    Hope to see some of you at one of these workshops!

GDC 2010 Day 1

March 10, 2010 No comments yet

The first day of GDC 2010 in San Francisco has come and gone! All photos of things described in this post, and other stuff from GDC 2010 can be found on Flickr here.

Amusing headline from SF Weekly

We got to San Francisco from Palo Alto via an exciting train journey, where we found that this weeks issue of SF Weekly has an interesting tagline about an interesting sounding article on San Francisco. After that, we had some steak and relaxed; we went to the movies to see both “Cop Out” (awesome, but completely stupid) and “Alice in Wonderland” (typical Tim Burton genius). At the cinema, we were fortunate enough to see the Old Spice “I’m on a horse” ad on the big screen – which would more than made up the price of admission, even if the movie had been rubbish!

Bright and shiny Union Square

Soon enough we registered for GDC and checked in to our glorious hotel rooms. We’re staying at the San Francisco Marriott on 4th, and it really is quite high. After attempting to pose the Secret Lab business cards against the view and miserably failing to show off both the awesomeness of the view or the majesty of the business cards we gave up and got more food, this time far too much pasta (some of which is still sitting in our hotel room fridge!) We went for a wander to Union Square, and wandered around Borders for far too long – and, as usual even though we both use Sony eReaders, came away with more books.

Secret Lab watches all

The next day, GDC started! After being welcomed by a threatening Wario banner we proceeded down the grand (ahem) staircase of Moscone North before figuring out that we actually needed to be in Moscone South – after a swift adventure through a maze of tunnels, we found ourselves underneath Moscone South. We planned to attend the 10th Annual Game Design Workshop after having heard so many good things about it.

A host of amusing personalities, led by the seemingly inimitable Marc LeBlanc begun leading us through, and lecturing us on, a variety of fascinating topics on game design. The first thing we did was create a new set of rules, and a new setting, for the game SISSYFIGHT 3000. Paris’ team came up with “Constructing Thermonuclear Robot Wars” in which we used the papercraft Wario that Nintendo gave us as parts to represent building a robot. It got far, far more complex from there.

The card game: CONSTRUCTING THERMONUCLEAR ROBOT WARS

After some vigorous playtesting, brainstorming and laughing the activity changed, and we started to brainstorm “Epic Performance” moments of a game, with an eye to improving the “epicness” when a player fails. It was fun, but I’m still not entirely sure what we came up with! Following that, we moved to inserting a rule for player behaviour into a game called “100 Zombies”. Let me tell you, trying to figure out how a character labelled “Math Whiz” moves and fights zombies is no small challenge. So far, we’ve come up with a system whereby he “triangulates” the position of zombies, throws set squares and kills the zombies on the tip of a 3-4-5 triangle. I’ll post a diagram when I get a moment. We also, of course, collected our free phones from Google!

Score! Free Nexus One! Thanks Google!

After that, we went to Unitys iPhone Networking Reception, and met up with the ever-friendly Tom Higgins from Unity and a whole host of other awesome Unity users and iPhone developers. From there, we set off to Chieftan’s Irish Pub (at the recommendation of Tom) and grabbed some dinner (including Bangers & Mash and Irish Stew!) with a small group of developers, artists and sound designers. It was great to meet so many awesome people in one day!

So, today (Day 2) we’re going back to the Game Design Workshop to continue work on “100 Zombies” and other exciting things! Tomorrow, the conference begins in earnest!

And now, since it’s 8:20 AM and the conference begins at 10AM, it’s time to go and have coffee! More photos are here.

GDC 2010, San Franciso

March 6, 2010 No comments yet

Hi everyone!

For the next week (March 6th – March 14th) we’ll be in San Francisco attending GDC 2010, the world’s biggest game developer conference.

We’re really looking forward to the great talks in the GDC schedule, as well as meeting all sorts of interesting people! If you want to catch up with us or talk tech or games, let us know!

We’re almost 50% of the way through writing our book, iPhone and iPad Game Development for Dummies, with our talented and hard working co-author Neal Goldstein. It’s a very exciting book, and we’re really looking forward to it being released!

On the training front, May will be a busy month for us. We’re running two awesome Unity workshops of three days each in Melbourne and Brisbane, for the Apple University Consortium (if you’re an Australian University student enrolled at a University that belongs to the AUC, you can attend for almost nothing, learn more here!) They’re a brilliant way to bring up your skills in game development. We had a great group of students when we ran them in Sydney in December 2009.

In mid-May we’re also running an iPhone training workshop for the general public in Melbourne. This workshop, organised through the awesome iPhone Boot Camp will give you knowledge to start developing awesome apps and games of your own. Learn more about the workshop, or sign up here. Early-bird sales end March 15!

We’ve got some big exciting projects coming up in 2010, and we’re doing some mobile work with some truly awesome people in the San Francisco Bay Area. Stay tuned!

Oh yeah, and we’ve got awesome new business cards for GDC too:

Secret Lab Business Cards, for Important Business

Secret Lab Business Cards, for Important Business

Hope to see you all at GDC!

Linux Conf Australia 2009

February 17, 2009 No comments yet

Secret Lab went to Linux Conf Australia in January, and had a fantastic time, visiting many fantastic talks on a wide variety of topics. After the charity dinner it was decided that Bdale Garbee would shave his beard for charity. This was a huge success as it was a major contribution to the near $40,000 contributed to help save the Tasmanian Devil.

While the shave occurred, the open source game competition was in its final hours, so once there were photos online our very own Andrew Bennett had until his laptop battery ran out to produce a game worthy of the devil. With only half an hour to spare, we managed to produce a quick and dirty flash game, that while rough around the edges managed to get some great publicity for Secret Lab and hopefully the Tasmanian Devil as well.

Here are some well known sites that link to it:

http://www.gag.com/bdale/blog/posts/Facial_Dignity.html

http://www.itwire.com/content/view/22853/1090/

http://distrowatch.com/weekly.php?issue=20090126/

Media Exposure

July 30, 2008 No comments yet

We were recently featured in the Sunday Tasmanian (our local newspaper) as an example of local iPhone developers. The first article on us of many, we hope!

Culture!

July 14, 2008 No comments yet

We are insanely pleased to announce the release of Culture for the iPhone. Culture is a puzzle/strategy game that will have your mind racing to think further than your opponent can and to claim as much territory as you can, before it’s swallowed up by the oncoming hordes.

Culture is available for purchase via the iTunes App Store, and costs less than a coffee at our office*. Enjoy!

Update: Culture is now available for FREE!

* Starbucks has such comfortable seating..


Contact Information

We're available to build games, apps and other awesome software for you. We work on iPhone, iPad, iPod Touch, Android, BlackBerry as well as Windows and Mac. Get in touch to discuss your idea!

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